Accueil > From underground to mass culture, the awakening of video games

OAFP 4630 - From underground to mass culture, the rise of video games

Type d'enseignement : Elective

Semester : Spring 2017-2018

Number of hours : 24

Language of tuition : English

Pre-requisite

None

Course Description

The course's objective will be to familiarize students with the video game industry – often set apart in the creative industries panorama - and to address its economical, cultural and societal impacts. Growing amidst several influences (media&entertainment, art creation and tech progress) the video game industry has rapidly turned into a key stakeholder within the cultural landscape. Both mass media and a counter-culture symbol, the field is even now a creative powerhouse for other industries thanks to its audiences, its blockbuster budgets and the transmedia logics it leverages. The course will try to provide students with a 360° vision on the video game economy - markets, business models, marketing, legal framework and public support - as well as introduce them to the many evolutions of the sector within its 40 years of existence.

Teachers

LAFFARGUE, Blandine M. (Formatrice)

Pedagogical format

The course will start with students' presentations, before switching to the academic content itself. For some sessions, a Q&A with external guests might be added to the final 30min (still TBD)

Course validation

- Game project: students will work in groups on creating the pitch of their game and the ways to develop it as well as sell it to an audience (50%) - Presentations on publishers, major games and industry main trends (40%) - Participation to the class (10%)

Workload

Students will be encouraged to download 1 free game on their mobile to play in between sessions, especially those who are not familiar with games. In terms of readings, they will be encouraged to consult the AFJV resource page on a regular basis.

Required reading

  • AFJV website
  • International Video game press : Edge, Gamasutra, Develop,Gamekult
  • Power-Up: How Japanese Video Games Gave the World an Extra Life (Chris Kohler)
  • Donovan (Tristan), Replay, Yellow Ant, 2010